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	<title>Comments on: Crayon has responded</title>
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	<description>A 20-something's opinion on what you call advertising.</description>
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		<title>By: Scott Monty</title>
		<link>http://angusgastle.com/blog/2007/10/24/crayon-has-responded/comment-page-1/#comment-32</link>
		<dc:creator>Scott Monty</dc:creator>
		<pubDate>Thu, 25 Oct 2007 01:44:11 +0000</pubDate>
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		<description>Thanks for taking the time to respond to both my comments and Greg&#039;s. I do appreciate the chance to open a dialogue here.

I think you raise some valid points about SL being a bit too tech-geeky. I suppose those of us who are in it already need to step away and look in the mirror (literally, as well as figuratively - we probably need some sun). One way I&#039;ve been explaining SL (or any virtual world) to clients is that it&#039;s akin to the Internet around 1994. What&#039;s being developed in terms of 3-D worlds is going to become more baked into the Web as we move forward.

But more to your point - we needn&#039;t cling to the first or most prominent virtual world of today simply out of habit. I mean, I was a Yahoo man back in 1995 and now I&#039;m all about Google. In the name of research - and consumer interaction - we need to see what works for whom. There&#039;s probably a good reason that Club Penguin gets 8 million hits a month...

I look forward to seeing you at Coffee with Crayon - make sure you introduce yourself and let&#039;s continue this conversation there. If anything, it&#039;ll raise the hackles of a few Second Lifers. ;-)</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to respond to both my comments and Greg&#8217;s. I do appreciate the chance to open a dialogue here.</p>
<p>I think you raise some valid points about SL being a bit too tech-geeky. I suppose those of us who are in it already need to step away and look in the mirror (literally, as well as figuratively &#8211; we probably need some sun). One way I&#8217;ve been explaining SL (or any virtual world) to clients is that it&#8217;s akin to the Internet around 1994. What&#8217;s being developed in terms of 3-D worlds is going to become more baked into the Web as we move forward.</p>
<p>But more to your point &#8211; we needn&#8217;t cling to the first or most prominent virtual world of today simply out of habit. I mean, I was a Yahoo man back in 1995 and now I&#8217;m all about Google. In the name of research &#8211; and consumer interaction &#8211; we need to see what works for whom. There&#8217;s probably a good reason that Club Penguin gets 8 million hits a month&#8230;</p>
<p>I look forward to seeing you at Coffee with Crayon &#8211; make sure you introduce yourself and let&#8217;s continue this conversation there. If anything, it&#8217;ll raise the hackles of a few Second Lifers. <img src='http://angusgastle.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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